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[D3D12] Efficiency: collapse barriers

Open Ravbug opened this issue 2 years ago • 0 comments

Currently, the D3D12 backend does not collapse ResourceBarrier commands. This is inefficient. image CommandBufferD3D12 handles all barrier usage automatically. We may want to consider an approach similar to what CommandBufferVk does in order to satisfy Vulkan's (more strict) barrier rules.

Ravbug avatar Oct 15 '23 20:10 Ravbug