Vinifera
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[Vanilla Bug] `AmbientDamage` does not take modifiers into account
First Check
- [X] I added a very descriptive title to this issue.
- [X] I used the GitHub search to find a similar issue and didn't find it.
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Description
When a unit deals damage through AmbientDamage=
, be it through railguns, particles, or sonic beams, the unit's modifiers do not get applied to the damage.
For example, if a Titan picks up a firepower crate, its damage gets doubled, but if your railgun-equipped Mammoth Mk. II picks up a firepower crate, it does nothing.
The same bug applies to the FIREPOWER veterancy bonus, as well as the house's Firepower= multiplier.
Required Code (optional)
No response
Steps To Reproduce
Pick up a firepower crate with a Mammoth Mk. II and observe the damage.
Expected Behaviour
The Mammoth Mk. II should deal more damage.
Actual Behaviour
The Mammoth Mk. II does not deal more damage.
Additional Context
No response