Raildex

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well, i dont know the purpose of "Perspective". i only know that it does nothing. my assumption is that it enables perspective correction for texture mapping. but it is turned...

Video for demonstration (Resolution set to 32x32) https://streamable.com/ib2f8z

I am not sure. To me it looks like the vcpkg port is compiled without the CPP define

The port needs to compile the files with a Cpp compiler and a ObjC compiler separately I guess

Exactly. There are two things in the metal binding: The Obj-C part which is compiled with an objc-compiler and the C++ part, which is compiled with a C++ compiler and...

`std::string` has separate size and capacity. I would expect fixed string to be a string of fixed capacity.

Lighting works correctly in NGLE/winroomedit compiled levels. Here is a level compiled with winroomedit: [catacomb.zip](https://github.com/MontyTRC89/Tomb-Editor/files/14884278/catacomb.zip) I could not find any differences in the room flags. Bytewise inspection of the level...

As discussed, here is a mockup of a UI overhaul. The UI is a bit more like Unreal/Unity where you have a list of (available) assets that can be drag...

Not only mutants have this issue ![Screenshot 2023-07-25 114913](https://github.com/LostArtefacts/Tomb1Main/assets/14938934/e52c82d6-4279-4d5c-bfe8-5b2828a5eab6) ![Screenshot 2023-07-25 114933](https://github.com/LostArtefacts/Tomb1Main/assets/14938934/103f0ecd-0e68-45d3-9427-7a96f8348c90)

The Tomb Raider 1 File format does not support 32/24/16 bit textures. Instead, it uses a (limited) palette and the "textures" contain indices into it. Tomb Editor generates the palette...