Raicuparta
Raicuparta
I was considering swapping to Windi, but it seems to me like with Tailwind v3 the performance advantage isn't there anymore. Not sure if that's actually the case, but I...
For me I'm just trying to figure out if the "just in time all the time" addition to Tailwind basically puts it on the same level as Windi when it...
@MartB totally get you. I'm not even that interested in who wins the benchmarks, I'd just like to know how similar / different the current versions are in how they...
Very interesting request. NomaiVR has a big issue with this: it disables the native Unity inputs, meaning keyboards and game controllers are completely disabled. While what you request may be...
Just realized that in some pools (like the one in Giant's Deep satellite), the camera isn't even in the player's body, it's floating above everything.
@artumino this is about the stuff you did for the steamvr manifest, right? Can we just wrap it in a try catch, since it's not really a big deal if...
@dorianzoumplis There's a new NomaiVR update 2.5.0, see if that one works for you. I suspect it will still not work properly. If it does, let us know if any...
These errors pop up for me too but I'm still able to run the game perfectly fine. So whatever problem you're having might not be related to these errors.
These errors pop up for me too but I'm still able to run the game perfectly fine. So whatever problem you're having might not be related to these errors.
@Z5aI69A61 Thanks for the feedback. I'll make a separate issue for it. I can't seem to find a way to control the vibration strength on Oculus either, though...