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Projection stones cause movement controls to become misaligned

Open Z5aI69A61 opened this issue 4 years ago • 2 comments

When using a projection stone to view another location, it appears as though the automatic body orientation based on the headset direction becomes disabled. So then, if you turn say 90 degrees in real life, all controls will be 90 degrees rotated from where they should be. NomaiVR 0.35.1, game version 1.0.6.370 on Epic, Vive Pro.

Z5aI69A61 avatar May 11 '20 23:05 Z5aI69A61

Just realized that in some pools (like the one in Giant's Deep satellite), the camera isn't even in the player's body, it's floating above everything.

Raicuparta avatar Mar 12 '21 16:03 Raicuparta

I decided to test this in the two connected modules of the Orbital Probe Cannon. It seems like the "correct" direction (as in, the one where pressing forward moves you forward) is the one you face before projecting; if I stand facing the projection stone head-on (with the receiver symbol on my right), the "correct" direction is that same orientation relative to the destination pool. The player also doesn't start the projection facing that way, which (from memory, I have not checked) is different from pancake mode.

Also, I have replicated the camera offset problem, but it was not a significant offset for me. I also did my tests standing directly in front of the projection stone. Hypothesis: standing further away from the center of the pool when projecting will produce a greater offset.

NomaiVR 2.9.2, game version 1.1.13.456 on Steam, Oculus Quest 2.

Coder23848 avatar Sep 03 '23 17:09 Coder23848