Raanan Weber

Results 176 comments of Raanan Weber

This will be supported once the webxr layer's projection layer will be implemented (related issue - #10588). Our current fullscreen shader implementation (using the layer shader) doesn't support webxr.

> Importing GTLF files to a BabylonJS project that uses an Immersive-AR scene requires the use of the Right Handed System This is the part the bothers me in this...

This shouldn't happen (and is not related to this issue). I will be happy to help you with that (and investigate with you. Let's continue the conversation in our forum,...

I'll test it on both hololens and oculus and see what the state in both.

It only works with the near interaction plugin and not with the pointer selection. @CraigFeldspar - is there any specific code in the near interaction that enables that?

According to my tests (and the attached image) - lens flare was added to both cameras. This is not a bug, but the right behavior according to the current implementation....

This feature, together with others like post processing (god rays is a good example) require the projection layer of the layer API to work correctly - #10588 . Once integrated...

@SahilTara - will the performance tab you are creating be able to address this?

Spectator mode is being enabled using the experience helper. It is a single call to this function: https://github.com/BabylonJS/Babylon.js/blob/master/src/XR/webXRExperienceHelper.ts#L218 Options variable can be added to this function, i guess?

This should be a function in the framework itself (something along the lines of `scene.addPerfViewer(someHTMLElement, optionalOptions)`) > I was thinking that we could use the same amazing `CanvasGraphService` Sahil implemented...