R1chterScale
R1chterScale
For anyone else who ends up here, you can accomplish this change through the registry editory, HKEY_CURRENT_USER/Control Panel/Desktop/FontSmoothingType and change it to 2
- CPU : Ryzen 5 5600X - GPU : Nvidia 1080 Ti - RAM : 16GB 3600MHz - Emulator : Yuzu EA 3621 - Approximative Playtime : - Yuzu :...
Forgive me if I'm misunderstanding, but this is bugs that are from native DX12 yes? If so, perhaps "Bugs replicated" might be a preferred term?
As just a single data point, on my system (7900XT+RADV and 5600X) there are no performance regressions for frame rate at 64 render distance (no improvements either but given this...
Didn't realise it was for CPU bound situations, apologies. I turned off Indirect Draw to force myself into a CPU bound situation and there does appear to be a small...
> 1. `amd_fidelityfx_dx12.dll` loads `amdxc64.dll` Unfortunately this doesn't work in games like Frostpunk 2 where they actually utilise FidelityFX (AMD sponsorship). In this case, replacing the DLL with Optiscaler's bundled...
> if the scalar doesnt have access to things like motion vectors the scaling would be a blurry/smearing mess. Misyltoad had a branch of gamescope that extracted MVs from a...
> Can you test with the last update ? This commit #1146 can maybe fix somethings No dice
> Does this still happen on latest main ? No, seems good now, might be interesting to bisect the change to report to the Mesa devs
> The somewhat cynical interpretation is that the whole "open" thing was reneged on and only pre-compiled binaries will be available going forward. That'd be sad. Taking cues from Sam...