R1chterScale
R1chterScale
Ran MangoHUD for 5 minutes in two locations in Bloodborne, stationary, both with and with this patch. My system is a 5600X + 7900XT, on Linux, with recent mesa-git and...
If there's any additional debug/profiling information that may be useful, let me know and I'll try to grab it
Is there any chance of there being progress on this issue?
> bit of a meme suggestion but maybe compile the RADV driver, I saw a mesa MR for it to work on windows the other day. edit: seems like through...
> > RADV gets past char creation without crashing but has major rendering issues. If you want to actually render you use RADV to get in game (or just copy...
If there's some level of debug/dump I can provide that would be properly useful, do let me know
> try RADV_DEBUG=zerovram and some other radv envs to see if it helps Tried multiple RADV_DEBUG options, including llvm, nobinning, nocache, nocompute, nofastclears, nogpl, nohiz, syncshaders, and zerovram, no improvement,...
Worth noting that there is what is practically a drop in replacement for Rayon that performs better: https://github.com/orxfun/orx-parallel
I ran into this problem and it was some issue with the theme not being properly set, setting `GTK_THEME=Matcha-dark-azul` as an environment variable solved it.
That isn't how this works, at all. Vulkan video extensions use the fixed function hardware on the GPUs that are designed for very fast but relatively low quality outputs. There...