Quintillus
Quintillus
All the previous comments are stylistic/not functional issues. Now I've tested it in-game, and noticed a couple things: - If you go into a game, then go back to the...
One of the things that has occasionally come up, and is a bit awkward currently, is the AI, and AI data. Right now, the AI behavior is in C7Engine, but...
Noticed today that the settler was attempting to settle at 66, 34 (Coast on Coast). So there's another possible cause of it.
The AI is actually already using unit paths, for both settlers going to their destination, and explorers-turned-defenders returning to a city. I ran into a similar issue the other day,...
> The obvious solution would be to take the initial experience level as a parameter to the constructor, except that conflicts with the empty object pattern we're using. `MapUnit.NONE` couldn't...
> What was the reasoning / discussion behind making the game data separate? If we want some separation of game data vs. engine logic, why not move all that game...
I'm guessing from the logs that this causes a crash? I have occasionally seen crashes, but never got this detailed of logs. I thought maybe it was just my system,...
So I selected, "debug with Visual Studio 2019", and it told me the error was: ``` Unhandled exception at 0x0000000002610BC9 in Godot 3.4.2.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF. ```...
Got another one, it had been idle for over an hour this time: ``` Unhandled exception at 0x0000000002610BC9 in Godot 3.4.2.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF. ``` I'm guessing...
We sort of already have this, in MainMenuTheme.tres, and C7Theme.tres. They aren't fully complete, though, and notably they are not used on the Open dialog. We probably should be more...