Quintillus

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FYI, upon further investigation this affects 3.5 (base, without the 3.5.1) on Mac too. We've kept our Mac build on 3.4.x for the time being.

Thoughts (which may become obsolete as I learn more): - I like the concept, separating it out and making it updateable - The new JSON format indeed reads easily -...

Merging stale self-reviewed PRs is acceptable. There's been some debate of waiting 1 week versus 2 (I'm partial to 1, as it can slow things down too much otherwise). That...

I should note, it's just replacing `godot4` that I have concerns with. Kind of like how we want `godot4` to reach 98%+ parity with `Development` before making it the default,...

> > I should note, it's just replacing `godot4` that I have concerns with. Kind of like how we want `godot4` to reach 98%+ parity with `Development` before making it...

Checking out this branch and `godot4`, there are a couple other items beyond hitpoints that are different vis-a-vis visual partity with `godot4`. One is rivers, which is going to be...

Some notes: **Mountain rules** Mountains see two unless blocked Other mountains block mountains Hills do _not_ block mountain visibility Forest/jungle do _not_ block mountain visibility ![image](https://user-images.githubusercontent.com/5287977/191105873-b9e178c9-908d-4fd0-b2d6-423addcdd33b.png) _Abe Lincoln can see...

Based on these observations, I think the height property idea is still valid, although my understanding has evolved a bit, particularly with regards to forest/jungle (but not marsh) blocking hill...

I think it should be configurable. The imported-from-Civ3 rules would have values that would cause equivalent behavior to Civ3, but by making the visibility depend on a general elevation system,...

I don't see Serilog in the credits, I think it might be new since Babylon? That's the only one that I can think of or find.