Quintillus
Quintillus
Confirmed that Godot sets an error code of 1 if it fails to succeed; you can check this on Windows by running `echo %errorlevel%` after running `godot.exe -v --export "Windows...
Also adding to Carthage, as #308 already is in Carthage and while it might not _technically_ require this, it's a whole lot more useful if this one is done first...
I'm giving up on this. I created two branches to try to fix this: https://github.com/C7-Game/Prototype/tree/306-Failing-to-Fail https://github.com/C7-Game/Prototype/tree/306-II-Failing-to-Fail But in neither case could I get it to consistently fail when it should...
Either as part of this or spun off, we should also use the `path` and `moveAlongPath` property/methods on Unit/UnitExtensions, rather than duplicating that logic in various AI behavior classes.
See also #306 , about it failing to fail when it should. Fixing that would make this more useful...
Known items currently: In-Game: - Rename unit - Civilopedia button - Most of the in-game menu options, only Quit works for now (and map takes you back to the map...
I also *sometimes* get this with 02 MP Rise of Rome.biq, but haven't been able to pin down another one, although some do fail to open for other reasons, without...
The plot thickens. I added a line to Util.cs so that when it decompresses a BIQ, it saves it to a local file. This let me grab the decompressed-by-blast version,...
I'm going to add this to Carthage and mark it as done, as #280 pretty much had the same goal, I just hadn't seen this issue written up at the...