Quantumshark
Quantumshark
I don't think the 'nerf' to the stars in Cotpoxi was needed if it was only done to reduce the amount of fuel available (obviously, if it was done because...
Looking at the numbers for the reactors, shield relays and nanite fabricators with and without modules compared to other species' outfits: Balance on the reactors without the upgrades looks roughly...
The Reactor Overclocker looks about right with that change, but I think the limiter is still too weak. If you compare the Limiter to cooling outfits (since its only positive...
Solved by #8716?
The shield refactor module seems a little underpowered. If used alongside the large shield module or the Lunarium small recovery module, it actually _reduces_ the overall shield/ton (from 2 to...
> These are explicitly the uninhabited/uninhabitable systems scattered in the coreward parts of human space. Navigable, but not friendly. So I wouldn't expect them to _quite_ match the rest of...
 This is the map after loading in with a pilot with FW Reconciliation completed. The events affecting the links there need to be redone (assuming the current rearrangement of...
> Reading the PR description is free. Found the relevant part this time, unsure how I missed it the first time round. Would this actually make the Syndicate space more...
> Pug and Quarg are options already for how you'd get a JD. For the Unfettered, wouldn't you already need to have a JD in order to go to Wanderer...
I definitely agree that combat in human space tends to be excessively quick, and I believe MZ has said the same, though I haven't been able to find where. That...