Quantumshark
Quantumshark
 This is the formula that would resolve the issue I mentioned and match the percentage of time spent locked on to the probability calculated in the code. L% is...
Few, if any, of the other tooltips make reference to "this outfit". I think that's deliberate - doing so, I think, implies incorrect information about how outfits perform. With a...
> Minor nitpick: these are all [supernovae](https://en.wikipedia.org/wiki/Supernova), not [novae](https://en.wikipedia.org/wiki/Nova). Strictly speaking, I think these are supernova remnants. Supernova refers to the actual event - that is, the exceedingly violent explosion-like...
I think this will be a huge improvement to the player's experience in fleet battles, thank you for coding it!
Would this not just cause the opposite problem of then making capturing other ships massively too easy once you'd gained a ship with this stat? If we're going from "once...
> Look at a Warder Anti-Missile. It has an energy capacity of 50. When you view the tooltip, it says "The amount of energy this ship can store". > For...
The gold and platinum payloads of the amber and frosted integrals respectively fit closely to the new trend rather than the old one already, so they're probably good as-is? As...
In an ideal world, it'd be great if the AI just generally had a human-like reaction delay and limits on how much information it could take in, rather than being...
> Getting ambushed as soon as you appear might actually be realistic if there are some kind of detectable emissions when a ship is leaving a hyperlane. Perhaps so, but...