QuantumBadger
QuantumBadger
Thanks for raising this! Could you give an example of what you mean? Speedy2D supports images with an alpha channel, as well as drawing shapes/images/text with an alpha modifier (as...
Thanks for the suggestions, yes I do think it would be a good idea to update the readme with some of this information, particularly the feature list. I'm not sure...
Added initial table of features to the readme (currently in the WebGL branch): https://github.com/QuantumBadger/Speedy2D/tree/webgl_dev
Would you be able to take an OpenGL trace of this issue occurring and send it to me please? This can be done using the apitrace tool: ``` apitrace trace...
Thanks for raising this! By default Speedy2D uses MSAA (multisampling) x16. This is configurable using `WindowCreationOptions::with_multisampling()`. Unfortunately there are a lot of platforms which don't support this, for example I...
Thanks for this @btbaggin! I should hopefully get a chance to review this within the next week.
I think the Clippy failure isn't your fault -- I'll fix this when I review the code.
Thank you, this looks good! Sorry for the delay in reviewing. Before I merge this, please could you add (1) the standard copyright header comment (you can copy this from...
Thank you! I'll merge this in.
Changelog updated here: https://github.com/QuantumBadger/Speedy2D/commit/ad28244c8591d94c4285127e15d9cdedb382e7d1 Thanks again!