QuantumBadger

Results 165 comments of QuantumBadger

It should be possible to implement this I think, although everything would be on the main thread. We could add a function to the `WindowHandler` to create a new window,...

Another way this would be possible is to split up huge glyphs into multiple texture cache entries, e.g. to split a 4096x4096 glyph into 16 squares of 1024x1024.

Thanks for the report. This is intentional due to the word wrapping logic, and it's the behaviour of most text boxes/word processors/etc. However, if you use non-breaking spaces then I...

Glad to hear it works :) The same solution should be usable for tabs, but you would need to replace the `\t` with multiple non-breaking spaces.

> Maybe it would be better to add a parameter to layout_text, say keep_spaces, to ease the life? :-/ Yeah I think that's a good idea.

@GDelevoye Thanks for the questions! Speedy2D needs a dedicated OpenGL context that isn't used by any other libraries. This is because a context contains global configuration, so multiple libraries using...

> Is it too complex to be configurable? It'll probably have to be configurable (and off by default) if it's added after the initial release, to avoid conflicting with any...

Thanks for the report! It looks like the ability to set the window position during creation has just been added to the winit library: https://github.com/rust-windowing/winit/pull/1866 I'm happy to make use...

Thanks, looks like you're right. I might wait for the WebGL work to be finished before doing this -- it's in the Glutin-specific code, and so it'll create a merge...

Looking at this again, I think they're only exposing the ability to set the outer position of the window. There's a distinction between: * Inner size: The size of your...