QuantumBadger

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Thanks for the report, would it be possible to give some details about the OS and GPU you're running with please? Also could you please attach the `_ACTUAL` image which...

Thanks for the report! This is probably due to Wayland vs X -- I suspect we're being given the "scaled pixels" size of the window rather than the "physical pixels"...

I can reproduce this in Weston with `--scale=2`.

I've created a ticket for the upstream library "winit" here: https://github.com/rust-windowing/winit/issues/2275 @bobbobbio As a workaround in the meantime, it should be possible to set the window size (using `WindowHelper::set_size_pixels()`) whenever...

Thanks for the suggestion! This is something I've thought about, and it might be best to leave it to the library user to do this themselves. I can see three...

No problem! > Does camera move in OpenGL require an extra work on GPU? It depends on how the camera is implemented :) The second option above is if it...

Some more details on why having multiple draw calls is expensive: https://stackoverflow.com/questions/4853856/why-are-draw-calls-expensive

Thanks for the suggestion -- I think you could do this in your own app by checking the bounds of the `FormattedTextBlock`, and repeatedly re-laying-out the text with smaller sizes...

Thank you, and sorry for the delay in reviewing this! It looks good to me, but it needs reformatting using `cargo +nightly fmt` to pass the CI checks. It also...

Thanks! I've pushed a commit that fixes the build. Before I merge this in, I'm going to need to think about how this API will work for WebAssembly in future....