Speedy2D
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Add example of managing GL context using glutin
Added a minimal example showing how to manage a GL context yourself, using glutin for windowing. Tested on Windows and Linux
Thanks for this @btbaggin! I should hopefully get a chance to review this within the next week.
I think the Clippy failure isn't your fault -- I'll fix this when I review the code.
Thank you, this looks good! Sorry for the delay in reviewing.
Before I merge this, please could you add (1) the standard copyright header comment (you can copy this from another file), and (2) a comment at the top of the file explaining what the example is showing (i.e. how to manually manage the GL context yourself using Glutin). Thanks again for this!
Done! Sorry it look a while. I don't come around here often.
I had the code lying around so I figure I should give back. Your library has been super helpful in my personal projects.
Thank you! I'll merge this in.
Changelog updated here: https://github.com/QuantumBadger/Speedy2D/commit/ad28244c8591d94c4285127e15d9cdedb382e7d1
Thanks again!