Ethan Mahintorabi

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@antonblanchard @arlpetergadfort Would love to hear from you as well. Let's try to collect ideas, and then we can prioritize on impact x difficulty

The pin grid labels around the block are the killers not the instance labels. We could include a software opengl implementation, and statically link it in.

https://github.com/rswinkle/PortableGL is the one I'm familiar with

Nope it's just that text shaping with harfbuzz is very very slow. Text rendering is some of the most complicated code you'll run across. In the profile above you'll see...

I haven't Instrumented it to that level, but that shouldn't impact the goodness of this patch set.

I'll also point out that time is relative here. I think the pin grids are eating 20 fps of time or roughly 50ms of frame time. If we want to...