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REQ: Options for the Jump Sound

Open wh34t86 opened this issue 1 year ago • 6 comments

One complaint my friends (completely new to QW) have with QuakeWorld is the HUHHH!! sound on every jump.

Could we add an ability to have options for the jump sound?

  • Sound for your jump & others (teammates & enemies) - on by default
  • Mute your jump sound
  • Mute all jump sounds

Muting all jump sounds would be a disadvantage... BUT... Leaving it as an option would be a fun little game mode where people can recklessly bunnyhopping around the map.

Personally, I'd like to hear my jump sound less anyways.

wh34t86 avatar Dec 04 '24 18:12 wh34t86

cl_gen_z 1

(*Suggestion for cvar name)

jite avatar Dec 04 '24 21:12 jite

cl_gen_z 1

(*Suggestion for cvar name)

LMFAO!!! We are boomers; but, I welcome this.

wh34t86 avatar Dec 04 '24 21:12 wh34t86

A cvar to mute all jump sounds makes sense to me, as long as it mutes both your jump sounds and other players'. It would be a nice option to have for race mode in particular.

Muting all jump sounds may give you a tiny advantage in some situations (since you can make out other sounds like pickups or respawns more easily), but it'll be a big disadvantage in most other cases.

You could also use a sound pack that makes the jump sound shorter and/or quieter, such as the mindgrid audio pack (remember to also install its plyrjmp8.wav file into qw/sound/player/, creating folders as needed). This is an audio pack that is allowed by the game on competitive rulesets, so it should work online.

  • Mute your jump sound

This could be argued to be a competitive advantage as it'd let you hear other players' sounds more easily, so some rulesets would likely have to forbid it. Perhaps it would be OK to have for spectating and watching demos still.

Calinou avatar Dec 05 '24 10:12 Calinou

I thought about that last night, and I 100% agree that 'muting your jump sound' would increase the ability to hear.

wh34t86 avatar Dec 05 '24 18:12 wh34t86

I think the best way will be how they implemented it in the Quake 3 Bloodrun mod aka Quake 3 Champions.

You make the first jump and you'll hear "HUH" then the next jump in the chain will only produce footstep sounds like in Xonotic. When you pause your jumping chain and start again, it will repeat, that is the first jump will be "HUH" and next jumps will be just footstep sound.

I feel like it's the most compromising and nice sounding approach.

t3r6 avatar Nov 30 '25 11:11 t3r6