Psycrow
Psycrow
I did some research on the "Bone PLG" section. The "Bone PLG" section contains a set of vertex groups data: ``` uint start_vertex uint num_vertices uint bone_id ``` For parsing:...
@riizom can you send me the .blend project file?
@riizom try to uncheck "Export As Frame" option for the mesh object 
I think it depends on the angles of the root bone. Try rotating the Root bone in Edit Mode
I noticed that you set the root bone as the parent of the mesh. Clear parent for GhostRay_red_quad and set the armature as parent again
> > @riizom try to uncheck "Export As Frame" option for the mesh object > > > > > >  > > > > hey, me and my friends...
> we dont know what that is. can you explain? https://docs.blender.org/manual/en/latest/scene_layout/object/editing/apply.html
DragonFF adds the "Right to Render" extension only when exporting a DFF with SkinPLG (model with armature). If I'm not mistaken, there is no SkinPLG in vehicles, so the "Right...
Can you send me the .blend project file?
Is the issue still relevant?