Psycrow
Psycrow
@Zeratul491 You can import animations from a native game and use the retargeting addon to export animations for another game. Some retargeting addons are available on GitHub: https://github.com/Mwni/blender-animation-retargeting https://github.com/igelbox/blender-retarget?tab=readme-ov-file
There is no point in resaving the model in dff to open the anm. If I understand correctly, you should: 1. Import the DFF for which the animation was created...
The Walking Dead was developed using the Telltale Tool engine, not RenderWare. This addon supports animation format only for games on the RenderWare engine.
Greetings. I looked at the structure of anm files and found a difference in the keyframe storage format. The overall structure does match RenderWare, but the keyframe fields have changed....
Solved by https://github.com/Psycrow101/Blender-3D-RW-Anm-plugin/commit/f69bb2d636fbe1a5425297a9ad9ae8f2f83ffe4a and https://github.com/Psycrow101/Blender-3D-RW-Anm-plugin/commit/9a76d35d575503ade97bf1413d36f4467b09e7d1
@Kendaman thanks for your feedback! [DragonFF ](https://github.com/Parik27/DragonFF) has been updated and should now import without errors. Also fixed runtime errors for this addon: https://github.com/Psycrow101/Blender-3D-RW-Anm-plugin/releases/download/0.4.1/io_scene_rw_anm.zip
@Radu15869 this addon is designed for animations on the RenderWare engine. Dying Light uses a different engine called Chrome Engine 6
@123xiaobin Hello! I can see how to improve the export if you send me the dff model. This will help me compare the work of the 2 addons and make...
@123xiaobin Unfortunately I don't have WeChat and it requires an invitation. You can contact me on Discord: https://discord.gg/r8M2vxWF
Try this branch https://github.com/Psycrow101/DragonFF/tree/multi-mesh