Psycrow

Results 62 comments of Psycrow

@Parik27 how about adding this link to README.md?

You should use a multi-clump branch: https://github.com/Parik27/DragonFF/tree/multi-clump This functionality is still raw for the main branch and exporting with “Delta Morph Multiple Clumps” turned off may not work properly. Related...

Solved by https://github.com/Parik27/DragonFF/commit/f196cf233a740a5edd0660bd7583756cb637d83d

@TheBorn Hello! Thanks for the feedback! The SKA itself is imported correctly. The issue is with the DragonFF addon. DragonFF tries to use bone indices from Animation PLG section, but...

@les0ulful Greetings. Thanks for the feedback! Added `.xanm` import support. Also added `.rotanm` import/export support, another modified TM Studios animation format https://github.com/Psycrow101/Blender-3D-RW-Anm-plugin/releases/tag/0.4.0

@recoil2360 Thanks for feedback! I added support for importing animations from this game in the latest release https://github.com/Psycrow101/Blender-3D-RW-Anm-plugin/releases/tag/0.4.2

> Most animations have broken finger bones and root bone motions. I'm not sure if this is an import problem with the plugin or if the animations are just supplied...

Hi, сan you provide these files?

@Manu2001tek go to Edit/Preferences/System and set "Texture Time Out" to 0

After the latest update this model can be imported without errors, but it will not have any rigging. I suspect the necessary data is stored in the "Bone PLG" section,...