Pezzawinkle
Pezzawinkle
>Technology `water-treatment` currently depends on `electronics` and indirectly on `steel-processing`. However, none of the unlocked recipes use steel nor basic electronic boards. I recommend having `water-treatment` depend on either `basic-chemistry`,...
didn't i fix that in part 3? I do know that with the tech overhaul it is very different.
OK, i think im done with the initial pass-through, can we please start feeding me bugs with different configs now (really should have done this as a PR)... different mod...
> Looks like the water-treatment should not be changed when the overhauls are active: #555 Yeah, industries removed the "old" electronics prereq, when i changed it, i forgot to look...
Based on the current level of this thread, I guess the last thing to consider is those empty chemical processing technologies... ive said im happy in its current form, but...
Lets break this down using real catalyst chemistry (which i think is the actual intended mechanic/leaning experience) I think a few simple rules should be kept... - If a multi-step...
keeping this open as the more advanced parts will be a key part of the 2022 release set
Possibly look at moving the catalyst unlock to other techs to be more tier focussed than "as needed". (refining tech as an example) Revisit tiers and look for all recipes,...
ok, lets take a look at what we already have, and what we want: - [ ] Vanilla buildings - Assembling machines - Furnaces - Inserters - Power Generation buildings...
i think i have a fix, but it seems to cascade into problems with puffers which i need to check out