Pezzawinkle

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I was pointed in this direction from Angels Discord. The latest version of angels "should" fix the hidden/disabled problems (99% of things have been patched correctly now, it was a...

some of these buildings already have issues with feeding enough fluid to them with minimal modules *cough* salination plant *cough* that i don't see the need for more module slots....

you are referring to the blue and black item? that is sodium carbonate... I will look at recipe balance in the future, in actually tempted to remove liquefaction recipe category...

>`angels-lamp` and `small-lamp` are functionally identical. With only Angel's Industry they have identical recipes. With Bob's Electronics, their recipes differ in the tier of electronic circuits: basic-circuit-board for small-lamp but...

>Angel's new `angels-plate-hot-iron` reduces the trouble to kickstart steel production, however the technology `steel-processing` still inherits dependencies on `electrolysis-1` and `chemical-processing-1` from Bob's mods. Those dependencies need to be removed....

![image](https://user-images.githubusercontent.com/54166225/110200125-778ceb80-7eb0-11eb-8f3b-231d88c36a6d.png) With the updates to replacing `alloy-processing` with `angels-coal-processing` for the pre-req of electronics, I think leaving steel as a precursor is fine. With the way this currently is (its...

> In Sea Block, I moved the unlock for Tinned copper wire to Electronics. That's the first place it's used. It didn't seem worth creating a new tech for one...

I guess that depends entirely on if we want to consider #329 and the repercussions of that

after sleeping on it, I do agree with the flexibility gained by moving steel out... ill start patching that now.

I am not 100% sure if this is the correct location to be plugging these tech issues (may move them to a separate file) I can confirm that if the...