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Create better default recipes

Open TimVroom opened this issue 4 years ago • 8 comments

Lovely_Santa: to create beter default recipes Lovely_Santa: other than the stone, steel and green circuits

All the current angels building use the same (ish) base ingredients (when not in component mode). Dive into the creation of those a bit more to make them more balanced.

Most likely this will break existing bases. Unless we just rebalance the amounts.

  • [ ] AngelsExploration
  • [ ] AngelsBioProcessing
  • [ ] AngelsIndustries
  • [ ] AngelsSmelting
  • [ ] AngelsRefining

Edit by @LovelySanta: Outline of this issue should be only revise the recipes of buildings and machines that are introduced by angels mods and that only for the recipes excluding component/technology mode of angels industry.

TimVroom avatar Mar 22 '20 10:03 TimVroom

Note from pez:

Mainly AAI in combination with the components generates issues. Many base buildings are locked behind steel with this enabled. Option is to just update AAI buildings to use different components

TimVroom avatar Mar 22 '20 11:03 TimVroom

ok, lets take a look at what we already have, and what we want:

  • [ ] Vanilla buildings
    • Assembling machines
    • Furnaces
    • Inserters
    • Power Generation buildings
    • Belts
    • Miners
  • [ ] AngelsRefining (These should already be fine, but worth reviewing)
    • Crusher
    • Sorting machine
    • Flotation/Crystalisation/Ore Refiner
    • Hydro plant/washing plants
  • [ ] AngelsPetrochem (These should already be fine, but worth reviewing)
    • Chemplants
    • Refineries
    • Air filters
  • [ ] AngelsSmelting (These should already be fine, but worth reviewing)
    • Furnaces
    • Powderisers
    • Casting machines
    • Cooling towers
  • [ ] AngelsBioprocessing (These should already be fine, but worth reviewing)
    • Farms
    • Arboretums
    • Fish Tanks/Refugiums
    • bioprocessing buildings
  • [ ] AngelsIndustries (These should already be fine, but worth reviewing)
    • bots?
    • loaders?
    • batteries/electronics without components mode?

Pezzawinkle avatar Apr 26 '21 12:04 Pezzawinkle

All buildings that are used distinctively for different tiers should have a different recipe category rather than relying on ingredient count (see induction furnace for example)

Ideas try to reuse some items as intermediates:

  • [ ] (Petrochem) Gas refinery MK1-4: use a flare stack as ingredient (would not increase tech prerequisites)
  • [ ] (Petrochem) Advanced gas refinery MK1-4: use a flare stack as ingredient (would not increase tech prerequisites)
  • [ ] (Base) Circuit network should use some red/green wires (more use for insulated wires, promotes automation)

Ideas to increase difficulty by tiers

  • [x] (Petrochem) Oil refinery 2 should use red circuits, similar to Gas refinery 2 and oil/gas separator 2
  • [ ] (Bioprocessing) Algae farm 2 unlocks red algae, farm 3 unlocks blue algae (so move the tier 2? Or add another tier?)

Ideas to use different ingredients

  • [x] (Smelting) Advanced circuit should use silver wire (+ add prerequisite)
  • [x] (Smelting) Processing unit should use gold wire (+ add prerequisite)
  • [ ] (Refining) Electrolyser 1 could use some other early game plate (nickel if available?)

Bugs found

  • [x] (Refining) Chemical refining tech requires red circuits to be useful, but it doesn't depend on it
  • [x] (Refining) Thermal refining tech requires blue circuits to be useful, but it doesn't depend on it

LovelySanta avatar Apr 26 '21 17:04 LovelySanta

Petrochem buildings could have Petrochem small inline tank as an ingredient. Any building that has a fluid input / output could have a pump as an ingredient.

KiwiHawk avatar May 02 '21 10:05 KiwiHawk

Hmmm... pumps might be a bit too much, but valves could work...

LovelySanta avatar May 02 '21 10:05 LovelySanta

Some ideas:

  • Flotation cells-storage tanks
  • Thermal water bore/extractor-pumpjacks
  • Filtration units-carbon
  • Hydro plants-carbon
  • Chemical plants-liquefiers
  • Advanced chemical plants-chemical plants
  • Advanced gas refineries-gas refineries
  • Algae farms-storage tanks
  • [x] Arboretum-(greenhouse) glass
  • [x] Composter-~~big chest~~ wooden chest
  • [x] Fish tank-glass
  • [x] Biter refugium-wall

Edit by @LovelySanta: implemented some suggestion

mecejide avatar May 13 '21 18:05 mecejide

I am happy in it's current form to fullfill the requirements for the next release, but leave this issue open for when we get feedback/more ideas.

LovelySanta avatar May 25 '21 18:05 LovelySanta

Oil tank is more expensive than gas tank.

Name Capacity Iron Pipe Stone Brick Steel Plate
Petrochem small inline tank 20k 6 5 3
Petrochem oil tank 150k 39 40 12
Petrochem gas tank 200k 30 20 6
Jax 35 pressure tank 350k 50 20 20

KiwiHawk avatar Oct 01 '21 23:10 KiwiHawk