PatrickvL
PatrickvL
If possible, attach a few good looking screenshots (or even link a video) of the resulting rendering in RTX Remix!
@dkollmann perhaps it's wise to use a feature toggle for this?
@dkollmann I added a comment to https://github.com/dkollmann/dxwrapper/commit/34d98e3f21565aaff3f661196c7d2557f63826bb
The `REVERSE_POSITIONT_SIZE == 3` case has a bug. That's probably why you went for SIZE 4? (Which still overwrites the client buffer.) So I commented a suggestion which should fix...
With the other drawing API's that receive a User Pointer buffer and a given stride, there's also a potential case where the stride could be much much larger than the...
Okay guys, that's not good. I'll just reset this merge and address the conflicts later. EDIT: Turns out getting it all to compile require just missing extra #include (same as...
Status : NZJenkins is working on this issue, here : https://github.com/NZJenkins/Cxbx-Reloaded/commits/fixedfunc
Perhaps while working on this, this texture-coordinate scaling issue can be addressed as well : https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1788#issuecomment-556991881
Well, the final comment before it got closed stated: "the devs have internally agreed that CHD support is not going to be implemented". There's been no change of heart since...
The quote indeed mentions CHD, but being one of the devs that participated in that discussion, this conclusion really applied to any container format. There's at least 3 reasons it's...