PatrickvL
PatrickvL
_From @jarupxx on February 5, 2017 9:55_ I patched Stack Commit to. Xbe file with 57681ab. Nothing changed. I was a wrong report...
_From @TotalCaesar659 on July 28, 2017 20:59_ Re-test for checking a progress. Crash:  [KrnlDebug.txt](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/files/1184251/KrnlDebug.txt) [KrnlDebug2.txt](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/files/1184252/KrnlDebug2.txt)
We have to look into what's supposed to be in r1, and more specifically in it's alpha channel.
As far as I can tell by the commented lines, there's no assignment to r1 in the Xbox shader, so it's more likely it's depending on some default content
_From @LukeUsher on February 27, 2017 8:34_ Any idea which build specifically broke this? Git bisect would be useful here.
_From @furrya on March 16, 2017 10:52_ Great ! Now the intro is back! #240 
_From @furrya on April 14, 2017 13:0_ Blood Wake sometimes reaches the menu screen with broken graphics now, but more often i can see black screen with buggy sound Cxbx-Reloaded...
_From @blueshogun96 on April 22, 2017 3:26_ Wow I should try this again. Blood Wake has been a tough one. Shogun
_From @ObiKKa on April 16, 2017 6:52_ I tested Turok (US version) on the last build two days ago before the newest PR with libyuv video & pitch fixes that...
_From @ObiKKa on April 20, 2017 22:27_ I may re-use this issue page if that's OK. But I seem to have a similar problem as Battlestar Galactica. On the first...