David Maas
David Maas
I would be careful about using `Unsafe.AsPointer` since it'd be easy to accidentally create a GC hole which can lead to *very* random crashes. You'd be better off making a...
> I don't think it has a problem with static variables. Today I learned. Not sure if that's an implementation detail I'd want to rely on, but neat nonetheless. FYI,...
I still don't think it's a good idea to provide overloads that use `ref` for all pointer parameters across the whole API surface, so I would hesitate to provide an...
Some of you all are acting like CoreRT isn't receiving development anymore. It's pretty clear that it's still actively being developed. These things take time, Rome wasn't built in a...
Whoops, that's what I get for trusting stale memories. Removed that part of my comment, but the rest of it still stands.
ILMerge appears to work just fine on a .NET 5.0 console app and two .NET Standard 2.0 class libraries in my brief test:  (Unmerged on the left, merged on...
I'm also experiencing this issue. ~~However, I've never observed it in the examples.~~ I can reproduce it in both the GLFW GL3 and DirectX 11 examples by inserting a long...
> I don't use vulkan layers It'd be a good idea to check them, you might have some subtly invalid API usage somewhere. (Even outside of this situation you should...
> Generally I don't really care about vague concept of "good practices" I'm also not a huge fan of such things, but IMO this is actually one of the more...
> I can replicate it in the Demo code as well. Just to clarify, does this happen to you with an unmodified version of [`example_sdl3_opengl3`](https://github.com/ocornut/imgui/tree/b81991ac01b969b74f810a7fa5fba08da629f2ac/examples/example_sdl3_opengl3)? (That's what I initially thought...