David Maas

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This test was originally failing only for Linux docking on CI. I did not have time to fully investigate why it was failing, but based on a hunch from a...

Semi-related issue with other non-US keyboards: https://github.com/ocornut/imgui/issues/7136

> I am not sure how this would translate into Freetype directives or if Freetype can handle it. I briefly looked into it and it looks like variable font parameters...

Note that while the PhysX user guide doesn't mention `PhysXDevice64.dll`, it is mentioned in [the Windows platform readme](https://github.com/NVIDIAGameWorks/PhysX/blob/c3d5537bdebd6f5cd82fcaf87474b838fe6fd5fa/physx/documentation/platformreadme/windows/readme_windows.html#L51). It *is* required, and reside alongside `PhysXGPU_64.dll`.

`imgui_impl_sdl2` is just using `SDL_SetCursor` with cursors created via `SDL_CreateSystemCursor`. We aren't doing anything special in that regard. > But, if i run simple SDL hello world project, like this...

> (about your joke) It wasn't intended as a joke 😅 To clarify: I'm asking if this happens with other SDL apps that aren't using Dear ImGui. The part in...

Hey @Vin789 > I was wondering if you know if the situation changed with ImGui + SDL + Multi viewport. Sorry to say the situation has not changed. > Do...

Thank you for filling out the whole issue template! 💜 > Everything works fine, but I have seen that in the Windows List of the Metrics Debugger, the windows that...

In my experience, `example_glfw_opengl3` should build and run unmodified on a Pi 4. Not sure about `example_sdl_opengl3` but I'd expect the same for it. (Unfortunately I don't have a spare...

> easy kmsdrm rendering (no x11, CLI screen) I know full KMS (`vc4-kms-v3d`) was in beta for several years and it's only just now that they're making it the default....