Panderner

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Here's a screenshots using Direct3d 9: ![Screenshot (39)](https://user-images.githubusercontent.com/37503397/187069816-e80919ce-e1ee-47cb-9fe5-bd16b7cbb7d6.png) ![Screenshot (40)](https://user-images.githubusercontent.com/37503397/187069821-834c5f3b-2e38-4845-8600-f2d30238ffa6.png) ![Screenshot (41)](https://user-images.githubusercontent.com/37503397/187069822-eade76b8-3183-42ec-9b47-d2c96fb259a0.png)

And also MX vs. ATV Reflex: ![ULUS10429_00001](https://user-images.githubusercontent.com/37503397/195132660-c1be358d-6ddb-43d0-baa2-085834e88dc6.jpg)

@fahadrashid7705 do you have a Real PSP or PS Vita?

> I fix it now but old save state load the ppsspp crashed @fahadfoyjur have you updated the latest build?

Tell me what is a unsupported feature in ATRAC Audio for this game? And Why this feature unsupported in ffmpeg?

> it still present on 1.10.0? @crazyrexz yes still present in 1.10

Here's a GE Dump for title screen [DUMP.ppdmp.zip](https://github.com/hrydgard/ppsspp/files/5955944/DUMP.ppdmp.zip)

Killzone menu screens are GPU intensive for reasons i tested from my GTX 1050 Ti: in 1x resolution the GPU usage is average of 60% using DirectX 11: ![Screenshot (7)](https://user-images.githubusercontent.com/37503397/181718898-70ea0304-db98-4cae-b587-4e29609905bb.png)...

But it seems the light effects are missing ![UCUS98646_00000](https://user-images.githubusercontent.com/37503397/187623362-1a745477-3632-460e-bbcb-c4899d1600b6.jpg)

Unfortunately still not fixed the light effect as of v1.13.1-633-g437d6d30a