Panderner
Panderner
@gloxyria how's the stable 1.10 worked?
@kage2051 Frame rate comparison for both backends?
[UCUS98758.zip](https://github.com/hrydgard/ppsspp/files/5996740/UCUS98758.zip) GE dumps here.
I can reproduce this issue for my phone. I'm using a Japanese version. When I replay the fmv again it freezes. Here's a log: ``` 31:18:065 MovPlayThrea E[ME]: HLE\sceMpeg.cpp:2068 UNIMPL...
USA version also unaffected.
Have you lowered the psp resolution?
It's seems it uses Block Transfers to eliminate black boxes inside character icon and to fix Glitching effects during using ninja dash. but it has lots of slowdowns during gameplay...
Umm there's some framerate fixes on low-end devices for ultimate ninja impact by turning off simulate block transfer effects or switching the mode to skip buffer effects. Skip buffer effects:...
@Gamemulatorer @nassau-tk Edit: after #13821 is merged please test v1.10.3-1415-gdbce1a9ed now!
Where can I check the separate SAS thread difference?