PLynx
PLynx
> Hello! I plan on looking at the city construction AI after I rework the worker AI. Can you give some examples of some of the unique combinations that you...
> It's cool that you plan to use buildings as a sort of event. _(Thoughts: Do we want to make a more detailed event json object that can be called?...
I don't know what went wrong with code checks. Please explain me.
> Much better! Still removes the current implementation, please return it so modders can gradually migrate I deprecated, not removed the old unique. As far as I know, deprecated things...
> Sounds familiar. Didn't we already do something in this direction? Wasn't there a similar issue not too long ago? I've posted similar issue several months ago, but I wasn't...
That's it: https://github.com/yairm210/Unciv/issues/10255
> See - even if we ignore you, we remember :upside_down_face: :zany_face: - bad joke. > > Without Studio open I associate > - I think New game screen is...
@SomeTroglodyte what is your opinion? Please reply.
When will we see the further progress? We need to decide which personality related-variables will be used.
> Ooff, I have to finish this quick! Are you sure about these personality-related variables? Maybe we should add the possibility to define the AI priority of buildings, units, techs...