PLynx

Results 19 issues of PLynx

I would like to contribute to this mod, so I need to know what are the planned features. Do you stick to original Civ 5 or do you plan to...

I've made 4 new conditional uniques for comparing Stats and Resources numbers. - The first one is true when stat or resource has an exact number. - The second one...

Some time ago, I noticed that the natural wonder discovery stat bonus was hard-coded at 100 Gold (or 500 when discovered as first). I've changed that and from now, modders...

### Before creating - [X] This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap - [X] This is NOT a gameplay feature from Vanilla...

feature

The introduction I've noticed that most city construction AI ignores most of building uniques. Also, the AI does not have the capability to weight the negative effects of the constructed...

feature

I've made the culture-refunding version of remove policy unique #11405 I believe it will be useful for non-permanent policies, present in original Civ 4 and not present in original Civ...

### Before creating - [X] This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap - [X] This is NOT a gameplay feature from Vanilla...

feature

### Before creating - [X] This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap - [X] This is NOT a gameplay feature from Vanilla...

feature

I would like to add the Civ 4 speeds file with two minor changes from the Gods & Kings ruleset. 1. 0.5 culture cost multiplier instead of 0.67 in default...

### Before creating - [X] This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap - [X] This is NOT a gameplay feature from Vanilla...

feature
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