Pieter-Jan Briers
Pieter-Jan Briers
> > Slight problem with this implementation then at least: content can't actually add more prototype paths with this PR. > > Why? This is not a supported distribution method...
This works fine on the SDL3 backend so this will be fixed by #5570
> nonserializable(!) `[NonSerializable]` isn't used by the entity serializer. It should ignore all fields without `[DataField]`... are you putting `DataField` on it?
> Its a data field on a component, so yes So, yes. You asked for it to be serialized. Why are you surprised that a type which cannot be serialized...
> Im saying that Guids should be able to be serialized... I was explaining why you were seeing the behavior with `NonSerializable`. If I thought this issue wasn't worth adding...
> Do I still make it increment based on amount of web view processes'? No, that is not a practical or reliable way to do things. > I did this...
Wait I thought this was only about debug port, CEF seriously can't re-use the cache folders? God damnit. Put a lock file of some kind in the cache folders to...
> I personally believe that allowing loading multiple resource "packs" is a very common practice in modern game engine design, the monolithic resources folder harkens back to the BYOND days....
> My dearest esteemed chuds how do I ship my resources for my Content.Shitfuck.Client module This is a **formal warning** that these kinds of comments are not welcome in our...
@VoidMeticulous You have been permanently banned from GitHub. 1. Stop being a knee-jerk bigot 2. Don't go to an unrelated PR just to bitch when the other two PRs were...