pcsx2
pcsx2 copied to clipboard
PCSX2 - The Playstation 2 Emulator
### Description of Changes Adds a slow transfer path for 4BPP transfers which are misaligned, ### Rationale behind Changes The transfer systems in place in PCSX2 are designed to be...
### Describe the Bug Using hardware renderers causes Stitch's shadow to turn into a flashing black square. ### Reproduction Steps Play any level with a hardware renderer. ### Expected Behavior...
### Describe the Bug All cutscenes have graphical garbage on the right side of the screen with hardware renderers. Software looks fine.   ### Reproduction...
### Description of Changes This PR breaks SIO2 and SIO0 out in to two detached systems. Registers and supporting functions are separated into two classes. These two classes are singletons...
### Description of Changes Compensate slightly for Cd*(As + 1) - Cs*As. Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs. The initial factor...
***PCSX2 version:*** 1.5.0-dev-2205-gaf-2278c3c ***PCSX2 options:*** SPU2-X catmul rom, didnt tick any boxes, xaudio 2.7, volume 100%, latency 100 ms, syncronizing mode timestretch, audio expansion mode stereo ***Plugins used:*** SPU2-X ***Description...
### Describe the Bug There is a bug with the audio emulation in the game Summoner that was not present in 1.6.0. It's as if something is going wrong with...
[BUG]: Die Hard: Vendetta- Arm twitching on both renderers, texture/mipmapping issues on HW renderer
### Describe the Bug Both renderer issues- - Your arm geometry twitches constantly when your gun is outstretched on both renderers. [gs_20211209062001.gs.zip](https://github.com/PCSX2/pcsx2/files/7684869/gs_20211209062001.gs.zip) HW Renderer issues- - The ground texture, shadows,...
### Description of Changes Takes into account what the hardware blend will be doing when calculating for blend mix ### Rationale behind Changes Fixes #6755 ### Suggested Testing Steps Test...
### Describe the Bug I'm putting issue in per @refractionpcsx2 There is an issue with color banding in some games when any blending mode other than Minimum or Maximum is...