Ovahlord

Results 12 issues of Ovahlord

### Current Behaviour As a result of a discussion here, I went ahead and was going over some spells which (oh surprise) have wrong spellpower coefficients which make lower ranks...

Confirmed

**Changes proposed:** - updated all scripting models - removed hacks - handle missing mechanics - updated timers all accross the board - Brundir has learned how to hover properly -...

Feedback-FixOutdatedMissingWIP
Branch-3.3.5a

**Changes proposed:** - ported master's interrupt flag handling to 335 which corrects lots of their handlings - this is going to fix lots of aura interrupt behaviors, especially auras which...

Feedback-FixOutdatedMissingWIP
Branch-3.3.5a
Feedback-WaitingResponse

**Changes proposed:** this marks the beginning of a long overdue task: relocating data which isn't sent in query packets for creatures into separate tables. This means that when this journey...

Feedback-FixOutdatedMissingWIP
Comp-Core
Comp-Database
Branch-3.3.5a

With the discovery of static flags names we now know how and when to set certain creature movement states, which effectively renders all inhabittype fields in creature_template_movement obsolete. Which is...

Branch-master

**Changes proposed:** - some units are moving above the ground by using hover movement. This can cause the unit to hover above 7.0yards which is the hardcoded distance limit at...

Feedback-FixOutdatedMissingWIP
Branch-3.3.5a

So I got quite suspicious about the increddibly slow loading/saving and indexing times and after longer observation, it turns out that the render window is synchronous with the main thread...

**Issue description:** - According to some tests with a contributor in the discord, it turns out that importing a mesh with the normals exported from blender 4.x results in messed...

bug
content

Controversal changes, might not get approved, however, someone may eventually resurrect the PR if it shouldn't get merged. At least I tried :) **Changes proposed:** - The time for MySQL...

Branch-master

**Changes proposed:** - turns out that retail and classic update their zone data on a per-heartbeat basis as well so we move the zone and area id handling over there...

Branch-master