Ovahlord

Results 27 comments of Ovahlord

No, 3.3.5 has a different implementation. you've been looking in the wrong branch

> Also it seems the new wrath classic is using something different, would be safe to say they are now using the scaling system: > > ![image](https://user-images.githubusercontent.com/62179779/180647682-31621550-852c-437c-bde9-2aeb759c0286.png) Modern clients have...

yeah, this change is quite a game changer for low level content. No longer ez gg rushing

What you observed is called dynamic respawning. The respawn timer scales with the amount of triggered respawn timers. In some other cases Blizzard just uses pools with a min-pool size,...

Stop hacking shit and fix it properly. This spell needs to be triggered via spellscript and its basepoints must be overriden by using the Dot's aura amount and multiplying it...

That's pretty interesting though. If mmaps can be generated via mapobjects for those platforms like ToC/ICC, FL etc. this would indeed solve alot of issues since some objects should not...

@Warpten I wonder though if that's even a thing for most of the cases. Afaik the changes to exclude the wmo's have been made only because of SotA and IoC...

I wouldn't even think that complicated regarding Blizzard. They most likely generate the base mmaps and clean them by hand afterwards which probably covers this issue here as well. I...

Trokli, the discussion currently is about to revert a already existing commit which is present in both branches which would effectively solve this case here but also re-introduce the mmap...

Just set the anim tier value in the bytes column. The play hover anim opcode is only used to update hover states between update object packets. In other words: the...