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Official objects for OpenRCT2
I've merged my vehicle update branch on develop that has labelled the remaining var's in the vehicle object. I've also labelled some of the flags. This information is still required...
Essentially, #325 applies to far more than just the castle walls. I'm not sure which walls exactly suffer from this as it seems to be a pretty wide issue. But...
Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.3 to 2.1.9. Release notes Sourced from SixLabors.ImageSharp's releases. v2.1.9 What's Changed [2.1] Fix overflow in MemoryAllocator.Create(options) by @antonfirsov in SixLabors/ImageSharp#2732 Backport GIF LZW fix to 2.1...
I feel like it would probably make sense to include scenery wall versions of the beta brick edge, since if it had been carried over to the final version of...
Now that we have restored the wildflowers, brown bricks, and brown rock. One beta texture remains unaccounted for: The beta sand texture seen in this screenshot from the evo of...
Resolves #340. Created a new wall object that match the texture of the brick wall beta terrain edge. 
Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.3 to 2.1.10. Release notes Sourced from SixLabors.ImageSharp's releases. v2.1.10 What's Changed Backport #2859 to release/2.1.x by @antonfirsov in SixLabors/ImageSharp#2890 Backport #2701 to 2.1.x [copy] by @antonfirsov...
 The panda trains have very noticeable splotches of gray if you use any colors other than the default black and white, seems to affect all sprites. Speaking of which,...
Yet another expansion object with a messed up third remap. Noting this down here for now as i'd like to check more objects before i fix this just incase there's...