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Add object with original game peep names

Open AaronVanGeffen opened this issue 1 year ago • 2 comments

AaronVanGeffen avatar Sep 13 '24 14:09 AaronVanGeffen

Hmm, I honestly think we shouldn't try to 'translate' names at an object level. Personally, I'd like to have, say, a set of Spanish names as a separate object to tie them to particular scenarios, regardless of what interface language is being used.

AaronVanGeffen avatar Sep 13 '24 17:09 AaronVanGeffen

Hmm, I honestly think we shouldn't try to 'translate' names at an object level. Personally, I'd like to have, say, a set of Spanish names as a separate object to tie them to particular scenarios, regardless of what interface language is being used.

My point was not that we should try to translate, but whether we would be able to easily plug another language name set in, and make it more "immersive" for people not playing in English.

tupaschoal avatar Sep 16 '24 14:09 tupaschoal

Hmm, I honestly think we shouldn't try to 'translate' names at an object level. Personally, I'd like to have, say, a set of Spanish names as a separate object to tie them to particular scenarios, regardless of what interface language is being used.

I'd suggest having a bank of names for each language, and adding an option for the player (right after the language dropdown?) to choose whether they'd prefer names that always match their chosen UI language, or names that 'fit' the scenario they're playing.

Not all scenarios (esp. RCT1) are unambiguously set in a specific geographic location though, so I wonder what would be the best thing there.

Relevant discussion: https://github.com/OpenRCT2/OpenRCT2/discussions/15743

groenroos avatar Oct 26 '24 13:10 groenroos