OpenRA
OpenRA copied to clipboard
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
#21866 Only now see it already had a commit. Perhaps you can take something from this one. - Do not early allocate `Target`s. Target has quite a lot variables itself....
Also add a flag for fake tricklers Used In Shattered Paradise
Current replays with random map generator #21855 work by saving the map as a Base64 string in `GameInformation.MapData`. We have a deterministic map generator, and we should make use of...
Add pathtiling tool and multibrush definition into arrackis tileset. Depend on: #21926
Follow up to #21614 - No GUI changes. Optionally a checkbox could be added to the Create game server panel in future. - Add Game.Settings.Server.AdvertiseOnLocalNetwork bool. - Do not create...
New Behaviour: Units refuse to undeploy while there are undeployed units in selection. It can be seen as the deploy action having priority over undeploy. The opposite behaviour can already...
Currently we allow ```csharp [SequenceReference(nameof(Image), allowNullImage: true)] public readonly string GroundCorpseSequence = null; ``` but dissalow ```csharp [SequenceReference(nameof(Image), allowNullImage: true)] public readonly string[] GroundCorpseSequence = null; ``` as the lint...
- Forgot to add whitespace between error and log message. - Remove redundant "OpenRA.Utility(1,1):". I'm not sure why it's there, it's not used in other lints. For history see #7190...
Fixes aircraft getting stuck in the air or flying aimlessly when out of ammo. Key changes: - Add early ammo check in FlyAttack to detect empty ammo pools - Update...
## Summary Rearmable, attacking aircraft do not automatically ReturnToBase when their ammo pool is emptied. In scripted or bot-managed aircraft, this seems to produce odd behavior: permanent idling or moving...