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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

Results 582 OpenRA issues
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#21866 Only now see it already had a commit. Perhaps you can take something from this one. - Do not early allocate `Target`s. Target has quite a lot variables itself....

PR: Changes requested
PR: Rebase me!

Also add a flag for fake tricklers Used In Shattered Paradise

PR: Needs +2

Current replays with random map generator #21855 work by saving the map as a Base64 string in `GameInformation.MapData`. We have a deterministic map generator, and we should make use of...

Idea/Wishlist
Performance

Add pathtiling tool and multibrush definition into arrackis tileset. Depend on: #21926

Follow up to #21614 - No GUI changes. Optionally a checkbox could be added to the Create game server panel in future. - Add Game.Settings.Server.AdvertiseOnLocalNetwork bool. - Do not create...

New Behaviour: Units refuse to undeploy while there are undeployed units in selection. It can be seen as the deploy action having priority over undeploy. The opposite behaviour can already...

PR: Needs +2

Currently we allow ```csharp [SequenceReference(nameof(Image), allowNullImage: true)] public readonly string GroundCorpseSequence = null; ``` but dissalow ```csharp [SequenceReference(nameof(Image), allowNullImage: true)] public readonly string[] GroundCorpseSequence = null; ``` as the lint...

- Forgot to add whitespace between error and log message. - Remove redundant "OpenRA.Utility(1,1):". I'm not sure why it's there, it's not used in other lints. For history see #7190...

Fixes aircraft getting stuck in the air or flying aimlessly when out of ammo. Key changes: - Add early ammo check in FlyAttack to detect empty ammo pools - Update...

PR: Conceptual concerns

## Summary Rearmable, attacking aircraft do not automatically ReturnToBase when their ammo pool is emptied. In scripted or bot-managed aircraft, this seems to produce odd behavior: permanent idling or moving...

Bug