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Add server setting 'AdvertiseOnLocalNetwork' to be able to disable Be…
Follow up to #21614
- No GUI changes. Optionally a checkbox could be added to the Create game server panel in future.
- Add Game.Settings.Server.AdvertiseOnLocalNetwork bool.
- Do not create a BeaconLib Beacon if set to false. Creating the Beacon already causes a UDP socket bind.
Tested, but not thourougly.
See the issue for the underlying goal.
A setting for lanGameProbe in ServerListLogic.cs would also be needed.
Or perhaps LAN could be a GameServer filter option.