OpenRA
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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
 Is it a bug or feature by recent change? You can reproduce it at bleed easily.
Trivial optimization. Proposal to change this from a list be an array. https://github.com/OpenRA/OpenRA/blob/dccab8fd21e84e32540990c8654ca46ae9d53cd3/OpenRA.Game/GameRules/ActorInfo.cs#L36
Parallel production queues did not pause production if more than one of the paused item was queued, because not all instances queued were paused and it simply moved on to...
version bleed The two classic production queue classes each contain 3 similar looking LINQ queries. In two of them items are sorted by two columns. One of them is `MostLikelyProducer`....
The file size exceeds 10 MB for long games. I could compress a 13 MB replay file down to 1.5 MB using normal zip compression.
This ticket is meant to track the development of the campaigns for the Dune 2000 mod. ## Campaigns ### Atreides campaign | Done? | Merged | Mission | Original name...
Followup to #21602 and implements most of the remaining points from the previous Discord discussion. The motivation for these changes is to remove the magic file path replacements and the...
Split from #21547 “Reworded a bunch of button descriptions, removed punctuation at the end of sentences, and a few extra rewordings.” “Punctuation changes don't seem consistent, so will need to...
We have a significant number of pull requests that attempted to improve the AI behaviour, but have been sitting stale for several months with no prospect for being reviewed or...
RA debris are great esthetical elements for map making. However, in a game context, they can be very obnoxious, especially when trying to deploy a MCV. Many of the exisiting...