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Package for authoring OSVR experiences with Unity.

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It also updates the README to describe all of the DLLs that need to be copied to make the RenderManager plug-in work.

Adds an extra set of RenderTextures and alternates which RenderTextures are active each frame. Requires: https://github.com/OSVR/OSVR-Unity-Rendering/pull/37 This aims to improve performance when asynchronous timewarp is enabled in the renderManager config.

Hi, i have a problem with the position tracking of the OSVR. I'm using OSVR HDK2 and the following config file: `{ "sleep": 0,"meta": { "schemaVersion": 1 }, "renderManagerConfig": {...

Looking into it. Have to make sure the Unity context is current when calling RM functions.

Hi, OSVR is not yet compatible with the Windows 10 Universal Platform. This platform has a new API with some missing functions, such as `DLLImport`. It's a real problem for...

Hi, This PR does two things, first it adds Unity 2017 compatibility, second, it allows a project to be compiled on the Universal Windows Platform. However to be compatible, you...

Add "&& forwardRendering" to this if statement: https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/src/VREye.cs#L223 MSAA isn't supported in deferred rendering, and if it's turned on in Quality settings, we're seeing some issues with shaders, such as...

Hey there folks! I want to read data from an infrared tracker in Unity. For this I have the option to use the dtrack- and the vrpn protokol. The vrpn.net...

Hi, For now the Linux and OSX support is pretty bad but it can improved with two things 1. Using the distortion correction shader provided in this project 2. By...

I am exporting a working scene from unity, but when I run it it appears on the headset then just freezes (on screen if I have direct mode ticked in...