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OSVR-Unity Android app crashes when multithreaded rendering is enabled

Open DuFF14 opened this issue 7 years ago • 1 comments

Looking into it. Have to make sure the Unity context is current when calling RM functions.

DuFF14 avatar Feb 02 '18 18:02 DuFF14

multithreaded rendering on android now works on this branch: https://github.com/OSVR/OSVR-Unity/pull/245 with https://github.com/OSVR/OSVR-Unity-Rendering/tree/d3d_capi_db_refactor

DuFF14 avatar Feb 14 '18 06:02 DuFF14