OSVR-Unity
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OSVR-Unity Android app crashes when multithreaded rendering is enabled
Looking into it. Have to make sure the Unity context is current when calling RM functions.
multithreaded rendering on android now works on this branch: https://github.com/OSVR/OSVR-Unity/pull/245 with https://github.com/OSVR/OSVR-Unity-Rendering/tree/d3d_capi_db_refactor