OSVR-Unity
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Double-buffer native VR implementation
Adds an extra set of RenderTextures and alternates which RenderTextures are active each frame. Requires: https://github.com/OSVR/OSVR-Unity-Rendering/pull/37 This aims to improve performance when asynchronous timewarp is enabled in the renderManager config.
Needs some more testing before merging as this is a significant change.