Andrew

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If you tried the issue yourself and you were not able to reproduce it, then it does not need to be posted on the AC repo. If you haven't tried...

Add ```cpp InstanceScript::OnCreatureCreate(creature); ``` To the OnCreatureCreate(Creature* creature) hook in the instance script and the storage will work, this is what you missed and why you couldn't get him to...

We don't use timers like this, please schedule an action instead (like the others in that script)

No, this needs to be done by the core because characters aren’t a lone entity. They also have items, spells, achievements… and this would lead to all that junk being...

My understanding is that would be a nightmare to manage and it requires further study of what could go wrong during run time, e.g items being moved from character to...

Spell is activating in a radius around the hunter instead of the trap

You can’t tie it to SAI because creatures don’t use SAI alone, they can also use other scripting engines