Nukem
Nukem
I didn't see this anywhere so I'm hoping it's not a duplicate. Game: TES: Skyrim Special Edition. Incorrect code: https://gist.github.com/Nukem9/46166358785a3502bb7887792b85a8c0 [image](https://user-images.githubusercontent.com/4228359/31917837-ae6603d8-b827-11e7-90fa-6bb6a1539445.png) Corrected code: (Change `float4 r0,r1,r2;` to `precise float4 r0,r1,r2;`)...
These are CON/signed. I found this bug while testing skyrim saves: Crashes on https://github.com/benvanik/xenia/blob/master/src/xenia/vfs/devices/stfs_container_device.cc#L150 (`filename 0x00000095b2b94000 `) Occasionally crashes on https://github.com/benvanik/xenia/blob/master/src/xenia/vfs/devices/stfs_container_device.cc#L168 (`all_entries` contains **zero** elements) The vanilla skyrim save works...
The title is just an assumption, but here's the stripped down log: https://gist.github.com/Nukem9/6f96e39fe00243c1c2d6114c67382e9a Relevant lines: `(First module load SP) i> 000010A8 Launching module...` https://gist.github.com/Nukem9/6f96e39fe00243c1c2d6114c67382e9a#file-xenia-cod4-log-L354 `d> 00000024 KernelState::TerminateTitle` https://gist.github.com/Nukem9/6f96e39fe00243c1c2d6114c67382e9a#file-xenia-cod4-log-L842 `(Second module...
[Marketplace](http://marketplace.xbox.com/en-US/Product/Destiny/66acd000-77fe-1000-9115-d802415608f8) Tested on https://github.com/benvanik/xenia/commit/df841acb707d869da7e1d199bef2d6f215766c5b Tags: ? Displays a dirty disc error and exits. Released 9/15/2015. Has a fairly large amount of unknown/unimplemented structures and functions. [Log](https://gist.github.com/Nukem9/b5701699bf5d73545f5e)
- Re-enable live sync with the game: - [ ] Hot loading/reloading plugins - [ ] Camera view - [ ] CameraShot - [ ] SoundDesc - [ ] SoundCat...
When ResourcePool::allocate() reaches a limit (i.e. VRAM budget or maximum queue depth) it'll spin in a busy loop hoping another thread comes around and frees existing allocations via ResourcePool::recycle(). If...
FWIW, I'm not entirely sure of the extent to which these are bugs or intentional behavior. I didn't see anything mentioned in the documentation. Each code block assumes `factory`, `commandQueue`,...
Streamline [calls D3DKMTEnumAdapters2](https://github.com/NVIDIAGameWorks/Streamline/blob/7ac42e47c7dd55b5b6dd6176c0228048636541b2/source/plugins/sl.common/commonInterface.cpp#L148) and doesn't close its output handles. According to MSDN docs: > Once the caller of D3DKMTEnumAdapters2 has successfully received an enumeration of the adapters, it is the...
Creating this issue before someone else does. Examples: `imul` VEX prefix (AVX) instructions