Nukem

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https://github.com/x64dbg/x64dbg/wiki/Stylesheets is the replacement. IDASkins is not needed anymore.

After running the game in menu for a few minutes (crashes shortly after): ``` w> 0000000C libav: Too small input buffer w> 0000000C libav: is not implemented. Update your Libav...

> Can I get a list of all missing surface formats you'd like to also be supported? ``` DXGI_FORMAT_B8G8R8A8_UNORM => FFX_SURFACE_FORMAT_B8G8R8A8_UNORM DXGI_FORMAT_B8G8R8A8_UNORM_SRGB => FFX_SURFACE_FORMAT_B8G8R8A8_SRGB DXGI_FORMAT_B8G8R8A8_TYPELESS => FFX_SURFACE_FORMAT_B8G8R8A8_TYPELESS ``` These are...

https://github.com/Nukem9/dlssg-to-fsr3/issues/194#issuecomment-1868184025 > MSFS requires a manual fix from my side. FSR 3 FG doesn't handle all cases DLSS-G can. No amount of settings tweaks will fix it. No ETA. >...

HUD flickering in Dying Light 2 is because of a game bug. Even the official DLSS-G implementation is somewhat broken. Techland has to patch it. edit: skip to 4:16 or...

> I think it'd be a good idea if we have a spreadsheet of what games currently work. > > These games work for me. > > Starfield Cyberpunk Hitman...

https://github.com/Nukem9/dlssg-to-fsr3/commit/b6c02911fc90226d3ffc2cf662ccb2ad8f18c209

I chose GPLv3 - at least initially - to act as a deterrent while still allowing others to interact with the code. You're correct about not giving it much thought....

I know a vanishingly small number of people care about licensing. I'm aware I can't track down every violation. That's never been the goal. It's a matter of time until...

@cichy45 much appreciated. I created a [wiki here](https://github.com/Nukem9/dlssg-to-fsr3/wiki/Game-Compatibility-List) that you should be allowed to edit. You'll get credit for the changes that way. Otherwise I can update it myself.