Noel Stephens

Results 304 comments of Noel Stephens

@scottyboy805 Ahhh, so that makes more sense... user specific mod with scripts that might implement either @Laumania's game's netcode classes and/or make their own classes will not be able to...

Apologies for not responding sooner. We have been working on various areas of NGO and this is still something we have in our queue. Since we will have to re-create...

We had a slow down on our documentation updates which should be getting pushed in the next week (I am hoping). Due to some of the new features in NGO...

Just following up to provide some visibility on #2813 (what Kitty has been working on that might be of interest for those who have posted here). There are still more...

@guanaco0403 @Laumania Sorry, just finished getting both the NGO v2.0.0-exp.2 published and NGO v1.9.1 should be showing up this week (in is in final stage prior to publication). Kitty migrated...

Hi @xaroth8088, So, the shutdown notifications were intended to be used as a way to receive a notification that if you needed to handle any client or server specific "shutdown...

@xaroth8088 > Would you like me to file that as a separate enhancement request? So, I have had time to sleep on this and am contemplating a more "universal" event:...

Hello @andreyshade, If you could provide me with some additional details about how you are spawning NetworkObjects it would help me determine the next best course of action.

Hi @SoulMuncher! This kind of functionality is not supported "out of the box", but you could do something like this: ``` using System; using System.Reflection; using System.Collections.Generic; using Unity.Netcode; using...

This is where I think you might run into issues with the current direction/approach: > //TODO - Just serialize "Entity" as an int = NetObjId, then find matching entity on...