NiteKat

Results 32 comments of NiteKat

I was trying to check out this project, but I'm getting an error on building ZzukBot_WPF "error MSB3103: Invalid Resx file. Could not find file 'D:\ZzukBot_V3-master\ZzukBot_WPF\Resources\beep'. Line 222, position 5."...

This was documented on 4.4. Appears to be related to this switch: https://github.com/bwapi/bwapi/blob/v4.4.0/bwapi/BWAPI/Source/BWAPI/UnitUpdate.cpp#L567 There is no case for the ZergBirth order, and since the type is still ZergEgg, there is...

Adding ZergBirth into the switch case appears to resolve the issue, and verified I don't see any weird effects with Lurkers, Guardians, or Devourers. I cannot think of any other...

I also feel like cloaked units should have their information available to the enemy player. The game engine prevents them from being targeted, so a bot can't use the information...

With regards to what information is available, I agree with krasi0. I did not mean to say that all information should be available; but only as much as would be...

Is this using Chaos Launcher multi-instance? If so, are you launching Chaos Launcher as Admin? I believe Local PC mode crashes if it does not have admin privileges.

> A lot of the client data is only cleared on bwapi initialization and not between games. You can likely fix this by adding an initializeSharedMemory() call to the beginning...

Unfortunately, some of the output gets cut off because there is so much, but here is what I can access after the command finishes running. -- Checking for [mkl_intel_lp64 -...

There are a large number of places the code is changed, so I'm having trouble telling, but does the Player vector resize in Multiplayer, or does it get set to...

>Player Deadlock: Switching gear during combat could freeze your hero indefinitely This is also in Vanilla 1.09, and learned recently you can actually break out of this state, at least...